Magus is a class in Pathfinder: Kingmaker. 01–25: Acts normally. Roll 2d4 to see how many total HD of creatures are affected. Heroism (Greater), Dispel Magic (Greater), Polymorph, Vanish, Acid Arrow, Yeah it's totally possible. Lightning Bolt, Reduce Person, 1d6 of force damage per 2 levels (up to 5d6) per ball. Cloudkill, Dismissal, Eyebite, Controlled Fireball, A spell is a one-time magical effect. Summons 1d3 extraplanar monitor lizards, 1d4+1 extraplanar wolves or an extraplanar dire wolf. Can't see. Subject gains DR10/magic against ranged weapons. Eagle's Splendor, Cone of Cold, Rage, They can learn any numbers of spells, but they need to prepare them in order to be used in battle. View mod page; View image gallery; The Lost Grimoire. Molten Orb, Your unarmed attack deals an additional 3d6 points of fire damage, and you are considered armed when making unarmed attacks. Legendary Proportions, This spell functions like phantasmal killer, except it can affect more than one creature. No save! Protection from Energy, Legendary Proportions, Cleric Spells. Target is dazzled. Against specific alignment, Resistance 10 (20 at lvl 7, 30 at lvl 11) against selected energy type. Ray of Sickening, Reduce Person, Barkskin, A creature that makes the initial save to resist this spell is merely staggered for 1 round. Personal. Elemental Body II, Does not stack, Reduces target's size by one size, granting a -2 size penalty to strength, +2 size bonus to dexterity, reduces weapon base damage one step, reduces CMB and CMD by 1, and increases attack rolls and AC by 1, Grants a +4 AC (shield). Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). Light, Stone Call, Scorching Ray, Protection from Energy, Absorbs 12 points of energy damage per caster level (max 120 points). If the caster fails the check, the spell doesn’t affect the creature. 10 minutes/lvl, [Mind-affecting] [Fear] [Negative emotion] All living targets of less than 6HD are frightened for 1 round per level (shaken for 1 round on will save). Summons extraplanar monitor lizard or 1d3 extraplanar wolves or 1d4+1 extraplanar dogs, Drain 1d6 damage per 2 levels (up to 10d6) from target as temporary hit points. Echolocation, Throw balls of force. To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance. Mass Cat's Grace, These creatures are considered to be helpless for the duration of the spell. Mass Enlarge Person, Last Update: 12 Dec 2019. Invisibility (Greater), Targets coming near the pit have to make reflex save (at +2 bonus) to avoid falling. That’s right, you had to wave the mouse cursor back and forth across the screen and carefully search (by watching for the icon to change) for things you could interact with. Serenity, 1d6 +1 damage per level (max +15) to evil enemy on his successful attack. Hideous Laughter, Shield, Protection from Arrows, Deep Slumber, Hold Person, Daze, Fear, This spell functions like circle of death, except that it destroys undead creatures. Back in 2nd there were a few more Universalist spells than in Pathfinder. Temporary hit points will disappear in 1 hour. Blade Barrier, Spells Mirror image Lightning bolt Cure serious wounds. DR increases to 10 on 15th level. Prediction of Failure, Euphoric Tranquility, Afterwards the target is immune to daze for 1 min, 1d6 positive energy damage on a ranged touch attack. Summon Small Elemental, Web, Beast Shape I, Cause Fear, Caustic Eruption, DEX=0. Redcap (SM5,evil) Hp:60(76) Ac:20 /FF:16 /T:15 Fast healing 3 Scythe +8(10), 2d4+15(2d4+19) Axiomite(SM6,non-evil) Hp: 85(115) Ac:21 /FF:16 /T:15 Regeneration 5/chaotic or magic True seeing Longsword +19/14(21/16), d8+8(d8+11) Spells Lighting bolt Hold monster. Summon Monster III, Protection from Arrows (Communal), Angelic Aspect, Power Word Blind, Mirror Image, Summons medium fire, water, air, or earth elemental. Ray of Enfeeblement, Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. False Life Greater, Stormbolts, Heroic Invocation, Icy Prison (Mass), Cleric Spells in Pathfinder Kingmaker covers a list of all Spells available for the Cleric Class. Glitterdust, Owl's Wisdom, You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. Volcanic Storm, Acidic Spray, Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Slow, Shout, Burn one more enemy within 15ft for every 3 levels for half damage (rounded down). Dimension Door, Sense Vitals, Take your favorite fandoms with you and never miss a beat. Death Ward, Targeted Bomb Admixture, Stoneskin, Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its heart to leap out of its chest and into your hand. Resist Energy, Back in the day, some classic CRPGs (the likes of which clearly inspired Pathfinder: Kingmaker) there was no way to highlight interactable objects. Plague Storm, Summon Greater Elemental, Heighten also allows extra uses of a favorite spell or a spell that is very useful in a specific situation. This is a mod for Pathfinder:Kingmaker that adds favored class mechanics. Magic Missile, Burning Arc, Hurricane Bow, A creature that recovers from this spell early after being affected by it for at least 1 round takes 1d6 points of Wisdom drain and is staggered for 1d4 rounds. Creatures with INT<=2 are unaffected. Disintegrate, Touch of Slime, Beast Shape III, Banshee Blast, Fireball, Target is staggered for 10 rounds on crit. Rainbow Pattern, Waves of Exhaustion, Angelic Aspect (Greater), Umbral Strike, Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of dang… 5d4), [Mind-affecting] [Fear] [Negative emotion] Frightened for 1d4 rounds (shaken for 1 round on will save). Summon Monster IV, "domination_gives_control" allows the player to directly control creatures which are under the effects … Firebrand, Author: Nemorga. Phantasmal Web, Fire Snake, It should make a reflex save or fall prone, Become medium wolf. Targets coming near the pit have to make reflex save (at +2 bonus) to avoid falling. Bomber's Eye, Cure Light Wounds, Enlarge Person, Expeditious Retreat, Hold Monster, Icy Prison, Dragonkind I, Resistance, Those who fail to disbelieve phantasmal putrefaction immediately take 1d4 points of Wisdom damage. Chain Lightning, There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. Bull's Strength, Summon Elder Elemental, Expeditious Retreat, Boneshatter, In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. An image is destroyed by hit, by near miss (when attack misses by 5 or less) or by a touch spell. See Invisibility (Communal), Finger of Death, False Life (Greater), Guides » Pathfinder: Kingmaker - Beginners Guide. Sirocco, Bull's Strength, Blur, This page was last edited on 20 August 2020, at 02:47. Below you will find information on each Sorcerer Spell, their effects and level requirements. Makes target immune to magic missile, [Electricity] 1d6 of electricity damage per level (max 5d6) on a touch, [Mind-affecting] [Compulsion] [Sleep] Causes sleep on up to 4HD of creatures. Touch of Slime, Dragonkind I, Applies to incorporeal touch attacks, Missile of magical energy causing 1d4+1 points of force damage that always hits the target, plus one more missile per two levels above 1, max 5 missiles at level 9, Choose an alignment. Disrupt Undead, Displacement, The Sorcerer Basics in Pathfinder: Kingmaker There is a reason why the Sorcerer is paired with the Fighter on the Cover Art. Freedom of Movement, Scare, Fortitude save halves dex penalty and negates the slow, +20 bonus on stealth checks for 1 round per lvl or until subject attacks. Fox's Cunning, Summon Monster VI, 2d6 bludgeoning damage to all targets. Below you will find information on each Cleric Spell, their effects and level requirements. Creatures in the web become grappled. Can't make OOPs, Can't take actions. Heroism, A ray of freezing air and ice projects from your pointing finger. Gives 1d10+level temporary hit points (10 maximum), [Cold] 4d6 cold damage and target staggered for 1 round on a touch attack. Mind Blank Communal, True Seeing, Cause Fear, Cure Light Wounds, Ear-Piercing Scream, Expeditious Retreat, Feather Step, Flare Burst, Grease, Haze of Dreams, Hideous Laughter, Hypnotism, Remove Fear, Sleep, Summon Monster I, Touch of Gracelessness, Unbreakable Heart, Vanish, Blindness, Blur, Cacophonous Call, Cat's Grace, Cure Moderate Wounds, Delay Poison, Eagle's Splendor, Fox's Cunning, Glitterdust, Heroism, Hold Person, Invisibility, Mirror Image, Rage, Scare, Sense Vitals, Sound Burst, Summon Monster II, Summon Small Elemental, Confusion, Crushing Despair, Cure Serious Wounds, Deep Slumber, Delay Poison (Communal), Dispel Magic, Displacement, Fear, Feather Step (Mass), Good Hope, Haste, Overwhelming Grief, Remove Curse, See Invisibility, Slow, Summon Monster III, Thundering Drums, Cure Critical Wounds, Dimension Door, Dominate Person, Echolocation, Freedom of Movement, Hold Monster, Neutralize Poison, Rainbow Pattern, See Invisibility (Communal), Serenity, Shield of Dawn, Shout, Summon Medium Elemental, Summon Monster IV, Cacophonous Call (Mass), Cloak of Dreams, Cure Light Wounds (Mass), Dispel Magic (Greater), Heroism (Greater), Joyful Rapture, Ki Shout, Mind Fog, Phantasmal Web, Resonating Word, Shadow Evocation, Song of Discord, Summon Large Elemental, Summon Monster V, Brilliant Inspiration, Cat's Grace (Mass), Cure Moderate Wounds (Mass), Eagle's Splendor (Mass), Euphoric Tranquility, Eyebite, Fox's Cunning (Mass), Shout (Greater), Summon Huge Elemental, Summon Monster VI, Waves of Ecstasy, Bane, Bless, Cause Fear, Cure Light Wounds, Divine Favor, Doom, Firebelly, Inflict Light Wounds, Protection From Alignment, Ray of Sickening, Remove Fear, Remove Sickness, Shield of Faith, Stunning Barrier, Summon Monster I, Unbreakable Heart, Haze of Dreams, Arrow of Law, Aid, Bear's Endurance, Blessings of Courage and Life, Blessings of Luck and Resolve, Boneshaker, Bull's Strength, Cure Moderate Wounds, Delay Poison, Eagle's Splendor, Effortless Armor, Find Traps, Grace, Hold Person, Inflict Moderate Wounds, Owl's Wisdom, Protection From Alignment (Communal), Remove Paralysis, Resist Energy, Restoration (Lesser), Sound Burst, Summon Small Elemental, Summon Monster II, Animate Dead, Archon’s Aura, Bestow Curse, Blindness, Contagion, Cure Serious Wounds, Delay Poison (Communal), Dispel Magic, Heroism, Inflict Serious Wounds, Magical Vestment, Prayer, Protection From Energy, Remove Blindness, Remove Curse, Remove Disease, Resist Energy (Communal), Searing Light, Summon Monster III, Crusader's Edge, Cure Critical Wounds, Death Ward, Dismissal, Divine Power, Freedom of Movement, Inflict Critical Wounds, Neutralize Poison, Poison, Protection From Energy (Communal), Restoration, Shield of Dawn, Summon Medium Elemental, Summon Monster IV. A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. The spell affects up to one creature per caster level, inflicting 10 points of … A spell is a one-time magical effect in Pathfinder: Kingmaker. True Seeing, <=2HD: blinded, stunned and knocked prone for 2d4 rounds, then blinded and stunned for 1d4 rounds and blinded for 1 round Stone Fist, Cure Critical Wounds, Effect (60-foot line or 30-foot cone) and energy type (acid, electricity, fire or cold) depend on the type of dragon. Uploaded: 21 Oct 2019 . Attack has a random chance to hit your or your images. Missiles from bow or crossbow do damage as if one size larger, [Mind-affecting] [Compulsion] Enemies stop and stare blankly at you in dazed condition. Eagle's Splendor, Sorcerer Spells in Pathfinder Kingmaker covers a list of all Spells available for the Sorcerer Class. Spells In Pathfinder: Kingmaker. From swarms to spellcasters. Caster level check (1d20 + caster level) against the DC of each curse is made if the target is a creature. Instead, the focus in game lore is the innate ability to cast spells, due to a … Prepared Spells – these spells can be selected at the beginning of the day. Phantasmal Killer, READ: Pathfinder: Kingmaker Single-Class Build - Slayer Archer. Counters and dispels good hope. Elemental Body IV, Mass Invisibility, Insanity, True Strike, Web area becomes difficult terrain. Tar Pool, Dispels remove fear, [Fire] Fire up to 3 rays of 4d6 fire damage (1 +1 every 3 LVLs beyond 3rd, up to 11th LVL). Blur, Stoneskin (Communal), One ball per 5 levels. Shadow Evocation, Target is staggered for 1 round if fortitude save does not succeed. Geniekind, Serenity. Will prevent 10 damage per level up to 100 damage, +2 AC (deflection), +2 all saves (resistance). Can be removed by remove disease, burning or freezing. See Invisibility, Beast Shape I, Ends when the target makes an attack. 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